#IF 
	checkitem 财富神石 1 
	RANDOM 300 
	#ACT 
	take 财富神石 1 
	SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加10000个] 
	SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加10000个] 
	SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加10000个] 
	SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加10000个] 
	SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加10000个] 
	SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加10000个] 
	set [018] 0 
	GAMEGOLD + 10000 
	break 
 
	#IF 
	checkitem 财富神石 1 
	RANDOM 200 
	#ACT 
	take 财富神石 1 
	SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个] 
	SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个] 
	SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个] 
	SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个] 
	set [018] 0 
	GAMEGOLD + 5000 
	break 
 
	#IF 
	checkitem 财富神石 1 
	RANDOM 100 
	#ACT 
	take 财富神石 1 
	SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加20000个] 
	SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加20000个] 
	SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加20000个] 
	set [018] 0 
	GAMEGOLD + 20000 
	break 
 
	#IF 
	checkitem 财富神石 1 
	RANDOM 60 
	#ACT 
	take 财富神石 1 
	SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加10000个] 
	SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加10000个] 
	SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加10000个] 
	set [018] 0 
	GAMEGOLD + 10000 
	break 
#IF 
	checkitem 财富神石 1 
	RANDOM 30 
	#ACT 
	take 财富神石 1 
	SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个] 
	SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个] 
	set [018] 0 
	GAMEGOLD + 5000 
	break 
 
	#IF 
	checkitem 财富神石 1 
	RANDOM 15 
	#ACT 
	take 财富神石 1 
	SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加3000个] 
	SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加3000个] 
	set [018] 0 
	GAMEGOLD + 3000 
	break 
 
	#IF 
	checkitem 财富神石 1 
	RANDOM 8 
	#ACT 
	take 财富神石 1 
	SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加4000个] 
	SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加4000个] 
	set [018] 0 
	GAMEGOLD + 4000 
	break 
#IF 
	checkitem 财富神石 1 
	#ACT 
	take 财富神石 1 
	SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加2000个] 
	SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加2000个] 
	set [018] 0 
	GAMEGOLD + 2000 
	break  |