没有等级限度,只在单方面对面,即可应战,应战工夫5分钟,在应战工夫内没有分出输赢的,间接随机传送,并揭示 工夫到,未分出输赢(蓝底白字)  
添加地图参数 FIGHT4 (应战地图) 
注:需加制止呼唤英雄(NOCALLHERO),制止利用物品,死亡不掉装备(NODROPITEM),退进游戏时参加本地图NORECONNECT 参数一同利用 
2:对能失常买卖的物品是可能的,非法和禁锢物品是不可能的了 
出应战地图后,生命值,魔法值全回满 
应战时单方都不可能利用英雄,一切药品 
挑打败,一切之前押的物品归胜方一切 
性能:应战地图移动 
格式:CHALLENGMAPMOVE 地图名 X Y  
性能:没有应战地图可移动,则退回抵押的物品 
格式:GETCHALLENGEBAKITEM 
 
//---------------------------------------------------------------------- 
QFunction-0.txt 文件 
[@Challenge] 
#IF 
CHECKMAPHUMANCOUNT EM029A = 0 
#ACT 
CHALLENGMAPMOVE EM029A 14 15 
BREAK 
#IF 
CHECKMAPHUMANCOUNT EM029B = 0 
#ACT 
CHALLENGMAPMOVE EM029B 14 15 
BREAK 
#IF 
CHECKMAPHUMANCOUNT EM029C = 0 
#ACT 
CHALLENGMAPMOVE EM029C 14 15 
BREAK 
#IF 
CHECKMAPHUMANCOUNT EM029D = 0 
#ACT 
CHALLENGMAPMOVE EM029D 14 15 
BREAK 
#IF 
CHECKMAPHUMANCOUNT EM029E = 0 
#ACT 
CHALLENGMAPMOVE EM029E 14 15 
BREAK 
#IF 
CHECKMAPHUMANCOUNT EM029F = 0 
#ACT 
CHALLENGMAPMOVE EM029F 14 15 
BREAK 
#IF 
CHECKMAPHUMANCOUNT EM029G = 0 
#ACT 
BREAK 
CHALLENGMAPMOVE EM029G 14 15 
#IF 
CHECKMAPHUMANCOUNT EM029H = 0 
#ACT 
CHALLENGMAPMOVE EM029H 14 15 
BREAK 
#IF 
CHECKMAPHUMANCOUNT EM029I = 0 
#ACT 
CHALLENGMAPMOVE EM029I 14 15 
BREAK 
#IF 
CHECKMAPHUMANCOUNT EM029J = 0 
#ACT 
CHALLENGMAPMOVE EM029J 14 15 
BREAK 
#IF 
CHECKMAPHUMANCOUNT EM029K = 0 
#ACT 
CHALLENGMAPMOVE EM029K 14 15 
BREAK 
#IF 
CHECKMAPHUMANCOUNT EM029L = 0 
#ACT 
CHALLENGMAPMOVE EM029L 14 15 
BREAK 
#IF 
CHECKMAPHUMANCOUNT EM029M = 0 
#ACT 
CHALLENGMAPMOVE EM029M 14 15 
BREAK 
#IF 
CHECKMAPHUMANCOUNT EM029N = 0 
#ACT 
CHALLENGMAPMOVE EM029N 14 15 
BREAK 
#IF 
CHECKMAPHUMANCOUNT EM029O = 0 
#ACT 
CHALLENGMAPMOVE EM029O 14 15 
BREAK 
#IF 
CHECKMAPHUMANCOUNT EM029P = 0 
#ACT 
CHALLENGMAPMOVE EM029P 14 15 
BREAK 
#IF 
CHECKMAPHUMANCOUNT EM029Q = 0 
#ACT 
CHALLENGMAPMOVE EM029Q 14 15 
BREAK 
#IF 
CHECKMAPHUMANCOUNT EM029R = 0 
#ACT 
CHALLENGMAPMOVE EM029R 14 15 
BREAK 
#IF 
CHECKMAPHUMANCOUNT EM029S = 0 
#ACT 
CHALLENGMAPMOVE EM029S 14 15 
BREAK 
#IF 
CHECKMAPHUMANCOUNT EM029T = 0 
#ACT 
CHALLENGMAPMOVE EM029T 14 15 
BREAK 
#IF 
CHECKMAPHUMANCOUNT EM029U = 0 
#ACT 
CHALLENGMAPMOVE EM029U 14 15 
BREAK 
#IF 
CHECKMAPHUMANCOUNT EM029V = 0 
#ACT 
CHALLENGMAPMOVE EM029V 14 15 
BREAK 
#IF 
CHECKMAPHUMANCOUNT EM029W = 0 
#ACT 
CHALLENGMAPMOVE EM029W 14 15 
BREAK 
#IF 
CHECKMAPHUMANCOUNT EM029X = 0 
#ACT 
CHALLENGMAPMOVE EM029X 14 15 
BREAK 
#IF 
CHECKMAPHUMANCOUNT EM029Y = 0 
#ACT 
CHALLENGMAPMOVE EM029Y 14 15 
BREAK 
#IF 
CHECKMAPHUMANCOUNT EM029Z = 0 
#ACT 
CHALLENGMAPMOVE EM029Z 14 15 
BREAK 
#IF 
#ACT 
goto @Challenge_Fail 
 
[@Challenge_Fail] 
#IF 
#ACT 
GETCHALLENGEBAKITEM 
#SAY 
以后地图还存在人数已经满员!请稍后再试,谢谢! 
------------------------------------------------------------------------------- 
MapInfo.txt文件 
[EM029 应战] NOCALLHERO NORECALL NOGUILDRECALL NODEARRECALL NOMasterRECALL NORANDOMMOVE RUNHUMAN NORECONNECT(0159) FIGHT4 NODRUG 
[EM029A|EM029 应战] NOCALLHERO NORECALL NOGUILDRECALL NODEARRECALL NOMasterRECALL NORANDOMMOVE RUNHUMAN NORECONNECT(0159) FIGHT4 NODRUG 
[EM029B|EM029 应战] NOCALLHERO NORECALL NOGUILDRECALL NODEARRECALL NOMasterRECALL NORANDOMMOVE RUNHUMAN NORECONNECT(0159) FIGHT4 NODRUG 
[EM029C|EM029 应战] NOCALLHERO NORECALL NOGUILDRECALL NODEARRECALL NOMasterRECALL NORANDOMMOVE RUNHUMAN NORECONNECT(0159) FIGHT4 NODRUG 
[EM029D|EM029 应战] NOCALLHERO NORECALL NOGUILDRECALL NODEARRECALL NOMasterRECALL NORANDOMMOVE RUNHUMAN NORECONNECT(0159) FIGHT4 NODRUG 
[EM029E|EM029 应战] NOCALLHERO NORECALL NOGUILDRECALL NODEARRECALL NOMasterRECALL NORANDOMMOVE RUNHUMAN NORECONNECT(0159) FIGHT4 NODRUG 
[EM029F|EM029 应战] NOCALLHERO NORECALL NOGUILDRECALL NODEARRECALL NOMasterRECALL NORANDOMMOVE RUNHUMAN NORECONNECT(0159) FIGHT4 NODRUG 
[EM029G|EM029 应战] NOCALLHERO NORECALL NOGUILDRECALL NODEARRECALL NOMasterRECALL NORANDOMMOVE RUNHUMAN NORECONNECT(0159) FIGHT4 NODRUG 
[EM029H|EM029 应战] NOCALLHERO NORECALL NOGUILDRECALL NODEARRECALL NOMasterRECALL NORANDOMMOVE RUNHUMAN NORECONNECT(0159) FIGHT4 NODRUG 
[EM029I|EM029 应战] NOCALLHERO NORECALL NOGUILDRECALL NODEARRECALL NOMasterRECALL NORANDOMMOVE RUNHUMAN NORECONNECT(0159) FIGHT4 NODRUG  |